The game I decided to review when it comes to UI elements is Bioshock Infinite. Originally when I played through the game, I hadn't thought about the UI of the game or what kind of elements the designers added to the game to help tell the story. Looking back now, I see all of the elements for wht they are and how they contribute to the story. DIAGETIC: There aren't a lot of diagetic elements in this game, but this is the one that stuck out to me the most. Early in the game, you attend a lottery and pick a ball with a number on it and if your number is called, then you win. What you come to find out is that what you win is the chance to throw the first ball at an interracial couple that they have tied up. To know what number you've pulled, you see your hand in front of you with the ball. NON-DIAGETIC: This is probably the easiest element to spot in games. Here the one I have chosen is the banner that pops up whenever you get a new objective. It appears on the top of...