INTRO
When looking through my phone I tried to pick the app that I use most often. That ended up seeming like it was my email app or my messages app, so I decided to scrap that idea and go with something else. Then I realized that the app I actually use the most, every day, is an app called Bleacher Report. When thinking about the app, I thought that there wasn't a lot to it and that I may have to pick another one because of how little there was to it. Boy, was I wrong. My picture here doesn't even show the complexity of Bleacher Report at it's finest.
FLOW CHART
From every page in Bleacher Report you can go back to Home, My Teams, "Fire" (which is a tab of the most popular things on Bleacher Report), Me, Alerts, and Scores. So there SHOULD be more arrows on there that indicate that but it wouldn't even make sense if I were to draw it out.
For a sports app that just seems to have a lot of articles about speculation and news in sports, I was not expecting it to have the level of complexity that it does. Also, depending on how many teams you follow you can have more team pages which is why there is an ellipses after Team 2, and each score you click on inside of yesterday, today, and tomorrow, all give you pages based on that game so I had to condense it into one area.
DISCOVERABILITY
Finding something for this topic was a little more challenging than finding an app. I wanted to find something discoverable that has a lot of feedback, but when thinking about it, it's hard to find a lot of things that are actually discoverable without social context. The item I landed on is the iPhone. After staring at my iPhone for around 30 minutes, i realized how non-intuitive the design of it is. If I had no idea what a phone was and I looked at it when the screen was off, I would have no clue what to do with it. After pressing the buttons and having the screen light up, the only indication to what you have to do is a message on the bottom saying "swipe up to unlock" which doesn't immediately show up, just when the phone thinks you don't know what you're doing. And swiping up can be interpreted in different ways. If you swipe up from the middle of the screen, the notification center pops up and then you have to figure out what to do from there.
The feedback on iPhones is always really nice and satisfying though. When you press the power button you feel it click in and hear a clicking sound of it being pressed in and something happening, the same with the volume controls. Along with that mechanical feel you get visual cues too. When you press the power button, the screen turns on or off, letting you know that your press worked. When you press the volume button you either see a small volume bar with the amount of fill going up and down right next to the buttons on the screen, or you see a big pop-up that shows the volume level in the middle of the screen (depending on the version of iOS). When you type, the virtual keys become smaller and it shows what key you are pressing right above it, while also making a noise to let you know that there was a press. When you pick the phone up to unlock it, if you have Face-ID enabled, you see a lock at the top of the screen go from locked to unlocked.
There are a lot of little things that let you know you've done the right thing when using the iPhone, and for that the feedback on it is great, but if we were not in a society that used cellphones and were raised to know how to use them, the discoverability on them would be extremely poor, it is hard to know that you use an iPhone to make calls and go on the internet just by looking at it.
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